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My final project for my mentorship term at #ThinkTankTrainingCentre, based on unused concept art for Dishonored 2. Absolutely beautiful game, I had a lot of fun working on this scene :)
Special thanks to my supervisor Boyd McKenzie and everyone at Think Tank for making this all possible!

Rendered in real time in UE4, original concept by Aimé Jalon:
https://i.redd.it/pljk347tt0h51.jpg

Demo Reel

A few of my WIP screenshots

Arch 2.5k Tris, Sign 5k Tris, both 4k textures, Cabinet 3k Tris, Teller Window 4k Tris, both 2k textures.

Arch 2.5k Tris, Sign 5k Tris, both 4k textures, Cabinet 3k Tris, Teller Window 4k Tris, both 2k textures.

28k Tris, 4k textures

28k Tris, 4k textures

38k Tris, 4k textures

38k Tris, 4k textures

Both lights 4k Tris, 2k textures

Both lights 4k Tris, 2k textures

6k tris, 2k textures

6k tris, 2k textures

Cart 5k tris, suitcase 800 tris, both 2k textures

Cart 5k tris, suitcase 800 tris, both 2k textures

Desk 3k tris and 4k textures, props ~500-2000 tris, 1k-2k textures

Desk 3k tris and 4k textures, props ~500-2000 tris, 1k-2k textures

5.5k tris, 2k textures

5.5k tris, 2k textures

And last but not least...
Thanks for watching!

And last but not least...
Thanks for watching!